Fortnite has been a bit up and down in the last week with server issues and a buggy update. Systems designer Eric Williamson has some answers regarding the game’s service issues, what’s planned for limited time modes, and details on the first shooting test.
We already know that Fortnite’s most recent service issues have surrounded social and party functions. Because of the extended downtime on PC, Xbox One, and PS4, players of both the Battle Royale and Save the World modes will get a little something for the trouble. Battle Royale players will get 20 battle stars, and Save the World players will get 1,600 seasonal gold.
Limited time modes (LTMs), meanwhile will see some adjustments.Although feedback indicates that players don’t think revolvers in the sniper shootout mode make sense, Williamson believes otherwise.
“In our early playtests, we didn’t have any close-quarters weapons, so sniping someone who is five meters away from you felt really odd,” he said. “We threw the revolver in there to combat that, so that it felt like that there was something you could do to a person right next to you. We’ll evaluate that for future LTMs, but right now, we think that’s the best path to go.”
The purpose of LTMs are to be a sort of testing ground for new modes and gameplay. The purpose of LTMs is to look at options for new modes in solo or duo, and to test how they work for each style of gameplay. A new mode called “Blitz” is also in the works for a LTM; more details should be released soon, though it was recently accidentally added to Quests.
The dev team has been wanting to improve shooting for some time now, and as such, a shooting test will be conducted. A few new things are coming to this test, and the team does intend to take the successful changes and put them into the default modes. For the break down of changes, check out the blog post on Epic Games.